Creator & developer — Minecraft · AI · Web

AsLynx

I build across Minecraft, AI, and the web.

Functional Minecraft add-ons, purpose-built tools, and web experiences — each documented through the work itself.

Three disciplines, same working method.

01 — Disciplines

Three disciplines, one practice

AsLynx works across three disciplines — Minecraft add-ons, AI, and web development. Different outputs, one standard of work.

01 of 3

Minecraft add-ons

Survival utilities, lighting, combat expansions, and progression systems for Minecraft Bedrock — each published with its own version history on CurseForge — plus a server-side Paper plugin for Java servers.

02 of 3

AI work

Prompt frameworks, automation, and experiments — presented as a field overview until projects, statuses, and links can be verified.

03 of 3

Web development

Sites and tools built with Next.js and TypeScript — clear content, accessible interaction, and durable structure.

02 — Selected work

Start with a discipline

The three entrances below are equal. Minecraft leads straight to the project catalogue — Bedrock add-ons plus the server-side Paper plugin; AI and web describe their fields honestly until verified projects are ready to show.

Discipline · 01

Minecraft add-ons

Bedrock add-ons on CurseForge plus the server-side Paper plugin — featured projects first, the full catalogue one toggle away.

Browse the catalogue
Discipline · 02

AI

Prompt systems, automation, and experiments. Project cards appear here only once a project, its status, and its links can be verified — nothing is invented to fill the space.

Talk about an AI project
Discipline · 03

Web

Sites and tools built and maintained by AsLynx — this landing page is the current reference. The same standard as AI applies: honest description first, project cards once verified.

Talk about a web project

Minecraft projects

Featured projects come first, newest on top. 12 entries in total, catalogue checked 20 October 2026.

12 projects

  • 01In development

    Lynx Survival Toolkit

    Server-side Paper plugin that trims survival busywork: fell a whole tree, replant a harvested crop, and mine a connected vein. No client mods, so Java and Bedrock (Geyser) players share one server. Jars for Paper 26.1–26.3 are built and tested; the public release page follows approval.

    • Paper 26.1 – 26.3

    Release page coming soon

  • 05Released

    Medieval Weapons

    A dark-fantasy arsenal: 28 daggers, spears, swords and blunt weapons, each with its own combat effect and smithing recipes. The project page is listed as achievement friendly.

    • Achievement friendly
    View project— Opens the project page in a new tab

03 — Approach

How the work is made

Three principles that hold across all three disciplines.

  1. 01

    Evidence before claims

    Each project links to its own official page. Versions, compatibility, and status belong to that project — never applied to the portfolio as a whole.

    • MinecraftEvery add-on points to its own CurseForge page and release list.
    • AIAn experiment is listed only when its output can actually be inspected.
    • WebThis page ships keyboard support, reduced-motion handling, and both languages.
  2. 02

    Small systems, clear limits

    Work is built as focused pieces with explicit inputs and outputs — never one vague layer claiming to do everything.

    • MinecraftUtility add-ons that each solve one job, from vein mining to dynamic light.
    • AIPrompts written as explicit instructions with defined formats and boundaries.
    • WebPages composed from structured data and a small set of reusable components.
  3. 03

    Same method, different medium

    The three fields differ in output, not in method: define the problem, build the smallest version that works, and publish it where it can be inspected.

    • MinecraftA mechanic is tested in-game before it reaches a release page.
    • AIAn approach is kept only if the output holds up across real inputs.
    • WebContent and structure are settled before any interaction is added.

04 — About

About AsLynx

Based
Indonesia · remote
Published on
CurseForge · Paper
Contact
admin@aslynx.store

AsLynx is the public identity for work across Minecraft Bedrock add-ons, AI, and web development. The three fields share one portfolio because they share a working method: choose a concrete problem, build the smallest version that works, and publish it where it can be inspected.

Minecraft is currently the most published field, with add-ons that carry their own pages, releases, and update histories on CurseForge, plus a server-side Paper plugin written and tested for Java servers. AI and web are presented at whatever level can be honestly verified — a field description first, project cards once links and status hold up.

Based in Indonesia, working remotely. Questions, collaboration, and support are welcome through the channels on this page.

Disciplines
03
Projects listed
12
Featured first
06
Languages
02

05 — FAQ

Questions before you dig in

Short answers that point to the source instead of summarising it.

Where can I see all AsLynx projects?

Minecraft projects are listed on this page — the “More projects” toggle reveals the full catalogue beyond the featured entries — alongside the AsLynx CurseForge profile. One entry, the server-side Paper plugin Lynx Survival Toolkit, is shown while its release page is still pending. The AI and web sections describe their fields until projects are verified for publication here.

What is the difference between Minecraft, AI, and web?

Minecraft covers Bedrock add-ons published on CurseForge plus a server-side Paper plugin for Java servers; AI covers prompt work, automation, and experiments; web covers sites and tools built with Next.js and TypeScript. One portfolio and one method — each field linking to its own kind of source.

Which AI projects are ready to use, and which are experiments?

None yet. Nothing is listed until its description, status, and links can be verified — treat the AI section as a field description, not a release list.

Where do I check which Minecraft versions an add-on supports?

On that add-on's own CurseForge page, in its description and file list. Version support is per add-on and can change between releases, so this page repeats it only when it has been verified for that specific project.

How do I install an add-on and report a bug?

Installation steps accompany each download on the add-on's CurseForge page. Report issues through the same project page or the Discord server, including your add-on and Minecraft versions.

Where are repositories, demos, live sites, or changelogs?

Add-on downloads, files, and changelogs live on CurseForge. Anything else — repository, demo, or live site — is linked from the project it belongs to. This page does not link to sources that have not been checked.

How do I get in touch or support the work?

Email admin@aslynx.store, use the contact form on this page, or join the Discord server. A PayPal link sits in the footer for anyone who wants to support the projects; support is optional and never required to use the add-ons.

06 — Contact

Get in touch

Questions about an add-on, an idea worth discussing, or feedback on the work — send a message or use a direct channel.

Next step

Start with the work.

Browse the add-ons, explore a discipline, or send a message — choose what fits.